THREE POINT PROBLEM
Three point problem is
“Given three visible stations and their plotted positions, to plot the station occupied by the table with the table correctly oriented.”
Methods of Solution
1. Mechanical method (Tracing paper
method
2. Graphical method (Bessel’s method)
3. Trial and error method
Graphical Method (Bessel)
1. A,B,C stations are three well defined points which have been plotted as a,b,c.
It is required to locate a station at P.
2. The table is placed at the required station P and levelled . The alidade is placed along the line ca and the point A is bisected. The table is clamped.
3. With the alidade centred on c , the point B is bisected and a ray is drawn. (I Position)
4. Again the alidade is placed along the line ac and the point C is bisected and the table is clamped.
5. With the alidade, touching the position a,
6. The alidade is placed along the line db, and the point B is bisected. At this position the table is perfectly oriented. Now the rays Aa, Bb, Ca are drawn. These rays must meet at the point P, which is required
point.
7. The point is transfered to the ground by U frame or U fork.
TRACING PAPER METHOD
1The table is placed at P and levelled. A tracing paper is fixed on the map and a point p is marked on it.
2. With the alidade centred on P, the points
3. Now the tracing paper is removed and
• The point p is picked with a pin to give a impression p on the map. p is the required point on the map. The tracing paper is removed.
• Alidade is centred on p and the rays are drawn towards A, B, C. These rays must pass through the points a,b,c.
TRIAL AND ERROR METHOD
1. Set up the plane table at S. The station S should be such that P,Q and R do not subtend very acute angles at S.
2. Orient the table approximately.
3. Now keeping the alidade at s, draw the three rays to P, Q and R. They will not intersect at a point but form a triangle of error.
4. Select a new position of s and draw again the
will be formed.
Lehmann’s Rules:
1. If S is outside the great triangle PQR, then s
will be outside triangle of error. If S is inside
PQR, triangle of error will be inside PQR and s
will be inside the triangle of error.
2. The position of s will be such that its distance
from pP,qQ and Rr will be proportional to
distance of S from P,Q,R.
3. S will lie on the same side of pP,qQ and rR.
ERRORS :
1. Table not levelled.
2. Table not oriented.
3. Wrong placement of alidade.
4. Inaccurate bisection of objects.
5. Improper clamping.
6. Lines not accurately drawn.
7. Inaccurate scaling and plotting
8. Expansion/contraction of paper.
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